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SCI-FI Sensation 2
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SCI-FI Sensation v2.2 - Disc 1 of 2.iso
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Instructions
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1989-01-02
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14KB
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289 lines
Imported and spread by QUARTEX in 1989
Star Trek: The Game
by Jimbo Barber
Instructions
Assignment:
You are the captain of the starship Enterprise. You are about to
embark on a five year mission. You may explore freely. However, you
will regularly receive orders from StarFleet Command that you must
follow in order to successfully complete your mission. You will
encounter, and possibly combat, both Klingon battlecruisers and
Romulan warships.
To win the game:
Survive for five years, and complete all orders given to you by
StarFleet Command. Nothing to it... (heh, heh)
Main screen:
Once the game loads, you will be looking at the main game screen. The
current view out the viewscreen is that of Earth, where the Enterprise
is in orbit at the beginning of your mission. There are three buttons
under the viewscreen. SCREEN shows the view outside the Enterprise at
any time. SCAN shows a short-range scan of the immediate area around
the Enterprise. The grid lines represent the 10x10 sector grid inside
a quadrant. SCAN displays the current sector position of the
Enterprise, planets, starbases and any enemy spacecraft. MAP shows
the current quadrant position of the Enterprise. There are 1000x1000,
or one million quadrants. The red box highlights the exact quadrant
the Enterprise occupies. The numbers given are X,Y coordinates, with
the bottom left of the galaxy being 0,0.
The HELM button to the left starts the Enterprise in motion. When it
is engaged, it follows the settings given on the NAVIGATION screen.
When disengaged, the instructions on the NAVIGATION screen remain
valid, but the Enterprise stops until the HELM is engaged again.
Please note that travel is faster when SCREEN is chosen as the
viewscreen option. This is simply because the computer can update
that display faster than SCAN or MAP.
The FIRE button on the right lets you fire a weapon that has been
selected and armed from the WEAPONS screen. There is a small light on
the button itself. When dark, either no weapon has been armed, the
selected weapon is exhausted or the selected weapon is inoperable.
When glowing red, a weapon has been armed and may be fired.
The text at the top of the screen shows the current Stardate. The
mission begins at Stardate 0000.0 and ends at Stardate 5000.0. The
text to the left shows the actual speed the Enterprise is currently
traveling. The text to the right shows the current average strength
of the four shields. It has been placed here for easy monitoring
during combat.
NAVIGATION:
This screen lets you set destination and speed for the Enterprise, but
does NOT actually start the ship moving. You must engage the HELM
button from the main screen.
The display at top, left is a scrolling list of all computer known
destinations. If you wish to travel to one of these places, simply
use the arrow keys to highlight the desired destination.
Beside and below that are the buttons for the desired speed. At the
top is the ORBIT button. This MUST be selected if you want the
Enterprise to automatically enter orbit when it reaches one of the
computer selected destinations. Otherwise it reaches the destination,
switches to manual control, and keeps on going! Speed will
automatically be switched to impulse when the destination quadrant is
reached.
The image of the Enterprise with the arrow keys to the right is manual
control. It's primary use is movement at impulse power during combat.
However, you may also move around the galaxy on manual control if you
like. You must use computer control to enter orbit, however.
It is important to remember that the speed settings on the NAVIGATION
screen only define the speed you WISH the Enterprise to travel. If
the warp engines are damaged in combat the actual speed may be less,
and will be displayed on the main screen. As the engines are slowly
repaired, the speed of the Enterprise will increase to the previously
defined setting.
COMMUNICATIONS:
This screen displays messages to the Enterprise from StarFleet
Command, planets the ship is currently orbiting or from stations
inside the Enterprise. When a message arrives, the small light on
this button will glow red. Up to ten messages will be buffered, so it
is not necessary to take time during combat to read messages, for
example. The light will remain red as long as there are messages in
the buffer.
Please note that StarFleet Command will issue orders only once! After
you have read and acknowledged them, they will not appear again. Make
a note if you don't feel you can remember them.
SHIELDS:
This screen shows the current strength of each of the four main
shields. Please note that the shields go up automatically (and red
alert is called) when the Enterprise sensors detect an enemy ship.
They also go down automatically (and red alert is cancelled) when
sensors are clear. You may raise or lower them at any time, however.
Please note that if you lower the shields during combat (not a very
bright thing to do), or the shields fail completely, then all enemy
hits are directly to the Enterprise itself.
WEAPONS:
This screen controls weapon selection and targeting. Phasers take two
shots to destroy an enemy ship, and Photon Torpedoes only one. The
Enterprise image with the arrows lets you select firing direction.
You may only fire horizontally, vertically, or at a 45 degree angle,
so it may be necessary to use NAVIGATION (impulse power only) to move
the Enterprise into firing position. Remember to use the SCAN button
from the main screen to see your sector position relative to the
enemy.
When you leave the WEAPONS screen by pressing the ARM button, the
light on the FIRE button on the main screen will turn red, indicating
that a weapon is ready to fire. If the light does not turn red, then
the weapon is either exhausted or inoperable. You may disarm the
weapons at any time by returning to the WEAPONS screen and choosing
CANCEL ORDER. This will turn off the red light on the FIRE button,
and the weapons will not fire. It drains energy from the Dilithium
Crystals to have the weapons armed, so it is suggested that you disarm
them after combat.
The Enterprise can carry a maximum of 9 Photon Torpedoes. They are
replenished automatically at any starbase. Phasers take their power
directly from the Dilithium Crystals.
ENGINE ROOM:
This screen displays the current engine status, Dilithium Crystal
level, and how the crystals are being utilized. The most important
information here is the Dilithium Crystal level itself. If the
crystals become exhausted (reach zero), then all systems on the
Enterprise (including life-support) fail. It is important that you
monitor their level carefully, and replace them when necessary. There
are two Federation Dilithium Crystal mining operations in the galaxy
(the Enterprise computers will tell you where), and if the crystals
fall below the critical level (25%), you may get them replaced at any
starbase. However, having them replaced by a starbase requires a two
month layover.
COMPUTER:
This screen provides important information that you will need to
successfully complete your mission. Simply use the arrow keys to
highlight the subject you want information about, and press the
COMPUTE key. Please note that the top selection is always
'* Nearest Starbase'. This will compute which starbase is closest to
your current position. This is VERY useful when the Enterprise has
been damaged, or is running low on Dilithium Crystals and must quickly
reach a starbase.
SENSORS:
This screen provides information about other objects in the current
quadrant, such as enemy strength or which planet is being orbited.
DAMAGE CONTROL:
This screen shows the current operational status of all major systems.
Any systems displayed in red are currently inoperable. If the
Dilithium Crystals fall below the critical level, a special warning
will appear here.
All Enterprise systems are repaired slowly over a period of time,
while NOT engaged in combat! These repairs will be reflected in the
various status displays, and cause a drain on the Dilithium Crystals.
Warp drive will be repaired the most quickly, since it isn't much fun
to move about the galaxy at impulse speed! All systems are completely
repaired when the Enterprise reaches a starbase.
TRANSPORTER:
This screen is crucial to the success of your mission. You will use
the transporter to beam objects and people to and from the Enterprise.
Use the arrows to highlight the object you wish to beam down or
aboard, and press ENERGIZE. If you change your mind, just press
CANCEL ORDER.
The Enterprise can carry a limited number of objects at any one time.
Also be aware that some planets may require you to beam something down
to them before they will allow you to take what they have.
PULL-DOWN MENUS:
The following pull-down menus are available from the main screen by
pressing the right mouse button.
* About - The address where you should send your $5 shareware fee.
You did send in your shareware fee, didn't you?
* Reset Intro Animation - This resets the introductory animation so
the NEXT time you load the game, it will play again. After it is
shown once, it won't play again unless you reset it from here. I did
that so you don't have to sit through that 60 second animation every
time you load the game. Nice of me, don't you think?
* Load/Save - Load or save your current game to disk. Please note
that only the current Stardate and location of all transportable
objects is saved. The current status of the Enterprise is NOT saved.
* Quit - What? Oh, I guess you still have to eat every now and then.
Ok, just come back when you're done.
* Enemy Strength - You may select how often you are likely to
encounter enemy ships. If you are basically a non-violent person, you
may choose to NEVER encounter an enemy ship. Pretty easy to win with
no Klingons pounding away on you, though...
* Enemy Tactics - During combat, the enemy ships may either sit still,
or move about. Having them sit still tests your ability to maneuver.
Having them move tests your REAL combat skills!
* Combat - You never HAVE to fight. If 'Optional' is chosen, you may
fight or simply leave the current quadrant. If 'Mandatory' is chosen,
then you will NOT be allowed to leave the current quadrant until all
the enemy ships are destroyed.
* Regular/Fast Game - You may even control the passage of time.
* 'Ping' Sound - If the familiar 'Ping' sound of Star Trek starts to
give you a headache, use this menu to toggle it on or off. This does
NOT effect the other sound effects in the game. Just the 'Ping'
sound.
* Sound Effects - Toggle all the other sound effects on or off.
Hints and comments to help you enjoy the game more:
* You never HAVE to fight when you encounter the enemy (unless you've
chosen 'Mandatory' combat). They will always attempt to engage you, but
you may simply leave the quadrant if you don't wish to fight. You may also
break off engagement at any time, if you are getting beaten to a pulp.
* When in combat, you will use the following resources: The HELM button
for starting/stopping the Enterprise. The NAVIGATION screen for selecting
movement direction (manual control). You may only do battle at impulse
speed, so always leave the IMPULSE button selected during battle, and use
the HELM button to actually stop/start the Enterprise. The WEAPONS screen
for choosing the current weapon and firing direction. Please note that you
have a limited supply of Photon Torpedoes. And finally, the FIRE button.
* There can be from 1 to 4 enemy ships to battle at once. The one seen
outside the ship when the SCREEN button is selected is randomly selected
from them. Therefore, when you destroy an enemy ship, the one on screen
may not blow up. If you DO kill the enemy displayed on screen, then the
computer will display another, if there are any left.
* The enemy MUST be facing you in order to fire. When you enter a quadrant
with enemy ships, their current rotation toward you is randomly selected.
Therefore, you may have plenty of time to maneuver into firing position
before taking hits, or you may get pounded the moment red alert is called.
* You will encounter only Klingon battlecruisers for the first half of the
game, and a combination of Klingons and Romulan warships for the last half.
Romulan warships have more power, and can cause much more damage than the
Klingons.
* When any one shield fails during combat (0%), it automatically takes some
power from any remaining shield(s). If any shield fails and can't take
power from another (or you lower them during combat), then the Enterprise
is in danger of taking direct hits. This is not a good idea, since all the
Enterprise systems are then effected. For example, after combat in which
the Enterprise itself is damaged, top warp speed may be lessened. You will
still be able to specify warp 9 from the NAVIGATION screen, but actual
speed may be less. You may leave the NAVIGATION setting at warp 9, and the
actual ship speed will increase as repairs take place on the warp engines.
The actual speed at any given time is displayed on the left of the main
screen.
* To pause the game, simply press any of the major function buttons
(NAVIGATION, COMMUNICATIONS, etc.). When one of those windows is open,
nothing else happens in the game.
* Send in the $5 shareware fee. You'll feel better. :^)